Making Comics Storytelling Secrets Of Comics Manga And Graphic Novels Book PDF, EPUB Download & Read Online Free

Making Comics
Author: Scott McCloud
Publisher: Harper Collins
ISBN: 0062045849
Pages: 272
Year: 2011-10-18
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Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.
Making Comics
Author: Scott McCloud
Publisher:
ISBN: 1635613744
Pages:
Year: 2006-09-05
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Drawing Words and Writing Pictures
Author: Jessica Abel, Matt Madden
Publisher: Macmillan
ISBN: 1596431318
Pages: 282
Year: 2008-06-10
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A course on comics creation offers lessons on lettering, story, structure, panel layout, and much more, providing a solid introduction for people interested in making their own comics. Original.
Perspective! for Comic Book Artists
Author: David Chelsea
Publisher: Watson-Guptill Publications
ISBN: 0823005674
Pages: 176
Year: 1997
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Teaches comic book artists about artistic perspective, covering one, two, and three-point perspective, using circles, drawing the human figure, and explaining the horizon and vanishing point
How to Draw Noir Comics
Author: Shawn Martinbrough
Publisher: Watson-Guptill
ISBN: 0823024067
Pages: 144
Year: 2007
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Describes the techniques needed to draw noir comics such as creating mood, staging action, working with a script, characters, and lightning.
Drawing Comics Lab
Author: Robyn Chapman
Publisher:
ISBN: 1592538126
Pages: 136
Year: 2012-11-01
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Do you dream of becoming a comic artist? Drawing Comics Lab covers all of the basic steps necessary to produce a comic, from the first doodle to the finished publication. This easy-to-follow book is designed for the beginning or aspiring cartoonist; both children and adults will find the techniques to be engaging and highly accessible. Featured artists include: - James Sturm - Tom Hart - Jessica Abel - Matt Madden - Eddie Campbell - And many others Start your comic adventures today with Drawing Comics Lab!
Comics, Manga, and Graphic Novels
Author: Robert S. Petersen
Publisher: ABC-CLIO
ISBN: 0313363307
Pages: 274
Year: 2011
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This text examines comics, graphic novels, and manga with a broad, international scope that reveals their conceptual origins in antiquity. * Includes numerous illustrations of British satirical prints, Japanese woodblock prints, and the art of prominent illustrators * Includes a chapter on the latest developments in digital comics
Understanding Comics
Author: Scott McCloud
Publisher: Harper Collins
ISBN: 006097625X
Pages: 224
Year: 1994-04-27
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Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
Working Methods
Author: John Lowe, Scott Hampton, Mark Schultz
Publisher: TwoMorrows Publishing
ISBN: 189390573X
Pages: 173
Year: 2007
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Professional comic artists interpret scripts every day as they successfully transform the written word into the visual form. However, rarely do we get to examine the process that is unique to each artist. Unlike any other "how-to" book, Working Methods puts the minds of comic artists under the microscope, highlighting the intricacies of the creative process step by step. For this book, three short scripts are each interpreted in different ways by professional comic artists to illustrate the varied ways in which they "see" and "solve" the problem of making a script succeed in comic form. Working Methods documents the creative and technical choices Mark Schultz, Tim Levins, Jim Mahfood, Scott Hampton, Kelsey Shannon, Chris Brunner, Sean Murphy and Pat Quinn make as they tell a story, thus allowing comic fans, artists, instructors, and students into a world rarely explored. Hundreds of illustrated examples document the artists' processes, and interviews clarify their individual approaches regarding storytelling and layout choices. In Working Methods, the exercise may be simple, but the results are profoundly complex.
Reinventing Comics
Author: Scott McCloud
Publisher: Harper Collins
ISBN: 0060953500
Pages: 256
Year: 2000-07-25
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In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas
Draw Out the Story
Author: Brian McLachlan
Publisher: Owlkids
ISBN: 1771470038
Pages: 143
Year: 2013
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Offers advice for effective storytelling in comic book format, covering such topics as color, placement, pacing, visually representing ideas, and other techniques for short gag strips as well as graphic novels and other more involved storylines.
The Complete Guide to Figure Drawing for Comics and Graphic Novels
Author: Dan Cooney
Publisher:
ISBN: 0857621033
Pages: 192
Year: 2012
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Suitable for all abilities, from complete beginners to experienced artists. Covers all essential elements of making sequential art, including concept and composition, characters and backgrounds, expressions, emotion, atmosphere and action. This book gives
The Art of Comic Book Writing
Author: Mark Kneece
Publisher: Watson-Guptill
ISBN: 1607747510
Pages: 192
Year: 2015-09-08
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A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.
Writing and Illustrating the Graphic Novel
Author: Dan Cooney
Publisher: Barrons Educational Series Incorporated
ISBN: 0764146297
Pages: 160
Year: 2011
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Presents guidance for creating graphic novels, beginning with establishing characters and continuing through storytelling, drawing technique, composition, inking, coloring, lettering, and strategies for getting the finished product published.
Out on the Wire
Author: Jessica Abel
Publisher: Broadway Books
ISBN: 0385348444
Pages: 240
Year: 2015-08-25
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A Library Journal Best Book of 2015 Go behind the scenes of seven of today’s most popular narrative radio shows and podcasts, including This American Life and RadioLab, in graphic narrative. Every week, millions of devoted fans tune in to or download This American Life, The Moth, Radiolab, Planet Money, Snap Judgment, Serial, Invisibilia and other narrative radio shows. Using personal stories to breathe life into complex ideas and issues, these beloved programs help us to understand ourselves and our world a little bit better. Each has a distinct style, but every one delivers stories that are brilliantly told and produced. Out on the Wire offers an unexpected window into this new kind of storytelling—one that literally illustrates the making of a purely auditory medium. With the help of This American Life's Ira Glass, Jessica Abel, a cartoonist and devotee of narrative radio, uncovers just how radio producers construct narrative, spilling some juicy insider details. Jad Abumrad of RadioLab talks about chasing moments of awe with scientists, while Planet Money’s Robert Smith lets us in on his slightly goofy strategy for putting interviewees at ease. And Abel reveals how mad—really mad—Ira Glass becomes when he receives edits from his colleagues. Informative and engaging, Out on the Wire demonstrates that narrative radio and podcasts are creating some of the most exciting and innovative storytelling available today. From the Trade Paperback edition.