3d Technology In Fine Art And Craft Exploring 3d Printing Scanning Sculpting And Milling Book PDF, EPUB Download & Read Online Free

3D Technology in Fine Art and Craft
Author: Bridgette Mongeon
Publisher: CRC Press
ISBN: 1317549023
Pages: 328
Year: 2015-07-30
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The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net
3D Printing for Artists, Designers and Makers
Author: Stephen Hoskins
Publisher: Bloomsbury Publishing
ISBN: 1474248748
Pages: 168
Year: 2018-02-08
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Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice – from fine art and furniture-design to film-making – Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.
Introducing Mudbox
Author: Ara Kermanikian
Publisher: John Wiley & Sons
ISBN: 0470908130
Pages: 432
Year: 2010-09-16
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Digital Sculpting with Mudbox
Author: Mike de la Flor, Bridgette Mongeon
Publisher: CRC Press
ISBN: 113613638X
Pages: 336
Year: 2012-10-12
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Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.
3D Printing Basics for Entertainment Design
Author: Anne E. McMills
Publisher: Taylor & Francis
ISBN: 1351610813
Pages: 416
Year: 2017-10-12
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Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: ? · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? ? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.
3D Printing Techniques and Processes
Author: Michael Degnan
Publisher: Cavendish Square Publishing, LLC
ISBN: 1502634244
Pages: 128
Year: 2017-12-15
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A 3D printer can be of use to people in a vast variety of fields. This book details some of the many ways to put 3D printers to great use and it explains the field's best practices. Readers are provided with an overview of materials and their pros and cons, and troubleshooting tips.
The New Shop Class
Author: Joan Horvath, Richard Cameron, Doug Adrianson
Publisher: Apress
ISBN: 1484209044
Pages: 260
Year: 2015-05-11
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The New Shop Class connects the worlds of the maker and hacker with that of the scientist and engineer. If you are a parent or educator or a budding maker yourself, and you feel overwhelmed with all of the possible technologies, this book will get you started with clear discussions of what open source technologies like 3D printers, Arduinos, robots and wearable tech can really do in the right hands. Written by real "rocket scientist" Joan Horvath, author of Mastering 3D Printing, and 3D printing expert Rich Cameron (AKA whosawhatsis), The New Shop Class is a friendly, down-to-earth chat about how hands-on making things can lead to a science career. Get practical suggestions about how to use technologies like 3D printing, Arduino, and simple electronics Learn how to stay a step ahead of the young makers in your life and how to encourage them in maker activities Discover how engineers and scientists got their start, and how their mindsets mirror that of the maker
Digital Crafts
Author: Ann Marie Shillito
Publisher: A&C Black
ISBN: 1408127776
Pages: 160
Year: 2013-12-05
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This book showcases ground-breaking methods and techniques that have been adapted from industry and are now being applied by designer-makers. To the uninitiated, these technologies may seem complex, but this book explains simply and clearly how they have developed, how they work, and their application. Packed full with case studies of artists using these processes, this book demonstrates that outstanding work is possible with the right equipment and know-how, and argues that designer makers have the mindset, skills and knowledge to creatively engage with these industrial technologies. The technologies covered include 2D and 3D digital designing and modelling (including CAD and processing), 3D printing (additive manufacture), reverse engineering (scanning and digitising), CNC machining, laser and waterjet cutting. Featuring a breathtaking selection of work by contemporary makers - many of them early adopters of these technologies – this book illustrate the exciting potential of these tools to add value to the maker's practice, as well as inspiring and extending their range of work.
The Screenwriter’s Roadmap
Author: Neil Landau
Publisher: Taylor & Francis
ISBN: 113607189X
Pages: 224
Year: 2013-05-07
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Finally, a GPS system for screenwriters! The potentially long and arduous journey of writing a screenplay was just made easier to navigate with The Screenwriter's Roadmap. Avoid the wrong turns, dead ends, gaping p(l)otholes, and other obstacles that result in frustration , wasted time, and wasted energy. The Screenwriter's Roadmap keeps you on track and helps you reach your destination- a finished, professional quality screenplay. Neil Landau, a successful Hollywood screenwriter and script doctor with over 2 decades of experience, provides you with 21 Guideposts, that if implemented, will help you nail down your screenplay's story structure, deepen its character arcs, bolster stakes, heighten suspense, and diagnose and repair its potential weaknesses. These Guideposts are based on field-tested, in-the-trenches experiences that have been proven to work. The Guideposts are augmented by interactive exercises, end of chapter "homework" assignments, examples from the latest blockbusters, as well as over 20 interviews with some of Hollywood's most successful screenwriters and directors, including David S. Goyer (Batman Begins, The Dark Knight, The Dark Knight Rises, Man of Steel), David Koepp (Jurassic Park, Mission: Impossible, Spider-Man, Panic Room, War of the Worlds, Angels & Demons), Melissa Rosenberg (The Twilight Saga: Twilight, The Twilight Saga: New Moon, The Twilight Saga: Eclipse, The Twilight Saga: Breaking Dawn - Part 1, The Twilight Saga: Breaking Dawn - Part 2, Dexter (TV)), and Eric Roth (Forrest Gump, The Insider, Munich, The Good Shepherd, The Curious Case of Benjamin Button, Extremely Loud and Incredibly Close). .
ZBrush Creature Design
Author: Scott Spencer
Publisher: John Wiley & Sons
ISBN: 1118236262
Pages: 384
Year: 2012-04-06
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Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
How to Cheat in After Effects
Author: Chad Perkins
Publisher: Taylor & Francis
ISBN: 1136132295
Pages: 350
Year: 2013-07-24
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"How to Cheat in After Effects is an easy-to-follow book that lets you in on all of the little secrets to create those commonly needed effects with ease and speed. With clear pictures illustrating the step-by-step procedures, this is the perfect tool for the arsenal of any After Effects user, from novice to advanced." - Michele Yamazaki, Vice President Marketing and Web Development Czarina, Toolfarm.com Compose eye-popping After Effects projects quickly and creatively with dozens of concise, step-by-step tutorials accompanied by vivid 4-color illustration. Covering features new to CS5 such as Freeform AE, Refine Matte, Roto Brush, and more, this book clearly explains how to perform advanced, typically time-consuming tasks in simplified, quick steps. * Create an entire 3D planet scene from scratch * Create true 3D text * Make smoke, snow, rain, chocolate, molten gold, and more from scratch with particles * Create animated growing vines * Fake a tilt shift effect, and so much more The companion DVD includes project files allowing you to work alongside the exercises in the book, as well as QuickTime movies displaying the techniques shown in the book. Chad Perkins is an award winning software trainer, as well as a filmmaker, musician, and visual effects artist. He is also the creator/owner of Movies and Computers (moviesandcomputers.com), which provides training in independent filmmaking. He is an Adobe Certified Instructor in After Effects, Photoshop, Illustrator, and Premiere. Chad is also the author of the book The After Effects Illusionist (Focal Press, 2009).
Flash 3D
Author: Jim Ver Hague, Chris Jackson
Publisher: Taylor & Francis
ISBN: 1136141731
Pages: 416
Year: 2012-08-21
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Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate
Preparing for Takeoff
Author: Arthur Vincie
Publisher: Taylor & Francis
ISBN: 0415661684
Pages: 333
Year: 2013
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You have the camera, time, money (or credit card), so why don't you just start shooting? Preparing for Takeoff will give you the tools you need to fully prepare for your independent film. This book features: Vital preproduction tips on scheduling, previsualization, script analysis, location scouting, budgeting, hiring vendors, and clearing permits A detailed analysis of the role both producers and directors play in the preproduction process Crucial advice on how to prepare for postproduction and distribution while still in the early stages of making a film Lessons from the field in how to avoid mid-shoot changes, unhappy actors, fostering a resentful crew, wasted days and dwindling finances An accompanying website that includes sample script analyses, storyboards, beat sheets, editable budget forms, and more
Flash Cinematic Techniques
Author: Chris Jackson
Publisher: Taylor & Francis
ISBN: 1136030492
Pages: 304
Year: 2012-10-12
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Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective. Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.
Writing the Short Film
Author: Patricia Cooper, Ken Dancyger
Publisher: CRC Press
ISBN: 1136048588
Pages: 312
Year: 2012-09-10
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The short film is a unique narrative art form that, while lending itself to experimentation, requires tremendous discipline in following traditional filmic considerations. This book takes the student and novice screenwriter through the storytelling process- from conception, to visualization, to dramatization, to characterization and dialogue- and teaches them how to create a dramatic narrative that is at once short (approximately half an hour in length) and complete. Exercises, new examples of short screenplays, and an examination of various genres round out the discussion. NEW TO THE THIRD EDITION: new screenplays, a chapter on rewriting your script, and a chapter on the future of short films